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- Dragon ball xenoverse mods x2m mod#
- Dragon ball xenoverse mods x2m update#
- Dragon ball xenoverse mods x2m free#
Goku Black - Super Saiyan Rosé, SSR Kaioken and regular Super Saiyan. Gogeta - Super Saiyan Blue and Super Saiyan 4 Vegito - Super Saiyan Blue, Super Saiyan Blue Kaioken, and Super Saiyan (all) Gohan - 3 transformations, SS1-SS2-PU, PU-SSB, and Great Saiyaman The listed transformations are available in multiple different skills with differing stage setups. Super Kaioken - 2 stage, Super Saiyan & Super Kaioken Super Saiyan Rage: 2- stages (new custom aura)ĭivine Potential - second stage for Potential Unleashed, every race can use itįrieza Race Transformations - 4-stage transformation with appearance & size changing at each stage Super Namekian: 2 stage, Super Namekian, then Red-Eyed form Super Saiyan 4: (also a Super Vegeta 4 version with different colors) Super Saiyan Rosé Kaioken: identical to SSB Kaioken mentioned above, except for SSR. READ THE INSTRUCTIONS BEFORE INSTALLING! (they are in the download) It also adds new auras, and some custom versions of the already existing auras.
Dragon ball xenoverse mods x2m mod#
Just expect trial and error until enough people actually care about modding the Switch version to make porting mods from the PC version possible.This mod adds new transformations for CaC and regular characters. I don't know what has to be ported and what doesn't and what will crash the game or glitch when you load it or what doesn't. I haven't tested premade mods with this due to that uncertainty as well. However, depending on the game file differences between the Switch version and the PC version, this method can probably get other mods working. I have only ever tested super soul mods I made myself with this. Then you just place the modified data2.cpk in /atmosphere/content/010078D000F8800/romfs/ and then start the game and it should load the mods no problem.
![dragon ball xenoverse mods x2m dragon ball xenoverse mods x2m](https://videogamemods.com/xenoverse/wp-content/uploads/sites/3/cmdm/214564/1487101772_GOKU-PACK-mini.png)
This may take awhile depending on your computer, but if you have a computer from this decade it should barely take like 5 minutes. Then I hit "save CPK file" and CPK browser repacks the same exact CPK file but with the modified game files replacing their original game file counterparts. Then I simply opened the data2.cpk in CPK browser again and set the files to replace with the modified ones I made I made a custom super soul with that and made sure I had the newest "show up in item shop" values set so it would actually show up in the game. Open data2.cpk in CPK browser and dump whatever specific files you want to mod based on whatever modding tools you're going to use from the PC version (not everything is guaranteed to work since a lot of the Switch version files are slightly different than the PC version files and have different offsets)įor example, I have a special version of the Super Soul editing tool that was recoded to work with the Switch version (and it's not updated to match the PC version however using the latest Effectsdata.xml from the PC version works just fine).
Dragon ball xenoverse mods x2m update#
Go to romfs options -> set options to make sure it's reading the romfs with the update for Xenoverse 2 Extract data2.cpk using NXDumpTool (make sure you dump all your console keys with Lockpick-RCM payload first so you can properly access the updated romfs data).
Dragon ball xenoverse mods x2m free#
Make sure you have around 2 gigabytes of free space on your SD card. Apparently all I was missing was the proper value for the shop flags so the custom super soul I made with a special version of the super soul editor shows up in the shop.